Lesson 6 Check, Checkmate, and Notation
In Diagram 27, White is going to play his Bishop to the d3 square. With that move, Blacks King is in check. This means that his King is being attacked by the Bishop. But, he also has a safe square to move to. That square is c1. The White Rook attacks the a1 square. So, Black cannot move there. Diagram 28 shows Whites move and then shows Blacks only response, which is King to c1.
Now, White is at a cross road. He can end the game with checkmate. Checkmate is where a King is in check and cannot get out of check. Every square is covered by the opponent White will play his Rook to a1.
Diagram 27
Diagram 28
Diagram 29
Black is now checkmated (Diagram 29). The Rook attacks b1, c1, and d1. The White King attacks b2, c2, and d2. Since the Black King is on c1, he is in check and cannot escape.
Recording Your Moves
Because each square and piece has a name, we can record our moves. Lets look at "Fools Mate." Diagram 30 shows the move g4. It can also be written as g2-g4. Black plays e5. This move can also be written as e7-e5 as shown in Diagram 31.
Diagram 30 1. g2-g4
Diagram 31 1 .... e7-e5
Diagram 32
White plays the horrible 2 f3. This move is also recorded as 2. f2-f3.
Diagram 33
Black wins with 2 .... Qh4# or 2 .... d8-h4#
On your score sheet, it would look like this:
White Black
1. g2-g4 e7-e5
2. f2-f3 d8-h4#
Now, let us try "Scholars Mate." Take your chess board and set up your pieces. I will give you the moves. It will be your job to move the pieces. If you are having problems with understanding the moves, follow Diagrams 34-37.
Scholars Mate looks as follows:
White Black
1. e2-e4 e7-e5
2. d1-h5 b8-c6
3. f1-c4 g8-f6
4. h5xf7 #
Diagram 34 Diagram 35

1. e2-e4 e7-e5 2. d1-h5 b8-c6
Diagram 36 Diagram 37

3. f1-c4 g8-f6 4. h5xf7#
In writing down your moves, "#" means checkmate and "+" means check. We will now look at checkmate with two Rooks.
Diagram 38 Diagram 39

Mate with 2 Rooks 1. a4-a2+ 1. .... f2-e1 2. b3-b1#
The following will be checkmate with a Queen.
Diagram 40
Diagram 41 
1. c5-c6 c8-b8 2. e7-b7#
Checkmate with just a Rook
Diagram 42
Diagram 43 
1. c7-c6 The Rook can move anywhereon the "c file except for c8. 1. .... b8-a8
Diagram 44
2. c6-c8 #